AI Insights · Timothy · January 2023
Top 5 Mech Games in France - Q4 2022 Performance
Discover the performance trends of the top 5 Mech Games on a unified platform in France during Q4 2022, including downloads, revenue, and active users.
Performance of Top 5 Mech Games in France for Q4 2022
The fourth quarter of 2022 saw varying trends among the top 5 Mech Games in France on a unified platform. Here’s a detailed look at their performance in terms of weekly downloads, revenue, and active users.
War Robots Multiplayer Battles
The game experienced a steady increase in weekly revenue, starting at around $22.4K in late September and peaking at approximately $31.3K by the end of December. Weekly downloads showed some fluctuation, rising from 5.3K at the beginning of the quarter to 4.9K at the end, with a peak of 7.6K in late October. Weekly active users initially decreased slightly but recovered, ending the quarter with around 27K active users.
Mech Arena - Shooting Game
This game saw a significant increase in weekly revenue, peaking at $20.5K in the last week of December. Weekly downloads showed a downward trend, starting at 5.9K and ending at 4.4K, with a notable peak of 10.2K in mid-October. The weekly active users remained relatively stable, hovering around 37K to 46K throughout the quarter.
Transformers: Earth Wars
The game had modest weekly revenue, starting at around $968 and ending at $1.4K in December. Weekly downloads were stable, beginning at 185 and ending at 385. Weekly active users saw a gradual increase, starting at 523 and reaching 718 by the end of the quarter.
Super Mecha Champions
Revenue for this game fluctuated throughout the quarter, starting at $1.2K and ending at $723. Weekly downloads remained low, starting at 32 and peaking at 61 in mid-December. Weekly active users stayed relatively stable, ranging from 41 to 76 throughout the quarter.
Wing Fighter
The game saw an increase in weekly revenue, peaking at $1.2K in the last week of December. Weekly downloads, however, showed a significant decline, starting at 390 and dropping to just 4 by the end of the quarter. Weekly active users also decreased, starting at 1.5K and ending at 972.
For more detailed insights and data, visit Sensor Tower.